:: Escrito a las 20:10 del 06/01/2013 by Metalbrain
Teodoro has less reasons than ever to be sad. In addition to his recent victory in MSXdev'12 competition, he was just visited by the Three Wise Men from the East, who gave him yet another computer, a great Amstrad CPC 464 which he will enjoy a lot.
Visit the card to download this new version that's available from right now.
And soon, Amstrad CPC covers and a disk version...
We have uploaded an updated version of our Genesis: dawn of a new day for MSX. This version improves the synchronization of enemies moving at the same speed as the background. You can download it from the same link in the game card.
Thanks to everyone who told us about this synchronizaion issue.
After being officially launched yesterday during RetroMadrid 2012, we have now made available for download Majikazo for ZX Spectrum and the MSX port of Genesis: dawn of a new day. Here are the download links:
The history starts right after you got your memory back in your previous adventure. That scroll you found turned out to be a music score containging the beats of what seemed to be a brief melody.The dim light in the hall didn't let you see which melody was it; so you lighted up a candle and held it near the scroll.
We think it's a good idea to share the game's source code, as there is always something you can learn from other people. And even if you just want to waste some hard disk space, you can grab it from the game card.
It had to happen. There was a bug in the +3 version loader, which caused the game to crash on start under some circumstances. We have made use of our last megablast to nuke it, and now the fixed version is available at the game card.
Finally we can release the second of our three "almost finished" games... Go to its game card to get it!
Genesis: dawn of a new day A horizontal scroll shoot'em up, with seven levels filled with enemies to be destroyed, a music score with 15 themes, and... well, you'd better check out the rest. Only for 128K Spectrums.
And remember, if you give us your feedback, you will help us to improve future games ;).
:: Escrito a las 09:30 del 28/10/2010 by Metalbrain
No, it's not like he was fired from the court and got a job as a stripper. It's just that both source code and game map are now available from the game card. If you're not afraid of code or spoilers... go ahead and take them!
:: Escrito a las 00:20 del 21/10/2010 by Metalbrain
...but now he can read the keyboard in a more proper way, so it shouldn't have any more problems with russian models. Thanks to Shiru and Jerri/AF for mentioning the problem. Also, the key to end game has been moved from M to G, because the old location was too close to the action key. Thanks jevilon for the warning.
That's all folks, now just go to the card and download again if you think the changes are worth it.
Teodoro No Sabe Volar (Teodoro can't fly) is the newest work of Pagantipaco (the creator of Gommy, Medieval Defender and RanaRemake) for any Spectrum with at least 48k. You must guide Teodoro through the enemy infested castle to warn the nearby kingdoms about the invading menace.
Teodoro will stay sad if you don't comment, don't be shy!
:: Escrito a las 02:00 del 19/10/2010 by Metalbrain
This weekend I've finally started to update the web to change the game pages from handmade HTMLs to dinamically generated paged with PHP. The final result doesn't differ too much from the old cards, but it has the advantage that the platform and genre tabs at the left now act as filters for the games page. A bigger advantage is that now it's way easier to create new cards, so by simplifying this final step, it takes less time from game completion to its publication.
Here you can see an exclusive image of our secret intranet:
But I know this is totally irrelevant because it's the next entry that you're interested in...
Our latest release is now ready for download. We hope you like it at least as much as we enjoyed doing it. This is another game that was started in CEZGS (during MadridSX 2008) and it's finally finished.
As you can see, we have placed a donation button in the web header. With this, we want to give you the option to donate some euros to the team, if you wish so. This money will be used to pay for the common expenses (web hosting, creation of physical versions, etc), and some not so common ones (well, we also like to have some beers from time to time ).
Of course, this does not change our plans to offer all of our games for free download, and also physical versions when possible... We still think we will not become rich doing this
Here I present a project that I have on my hands: This is a remake of "Livingstone ... I presume."
For those who don't remember the original game, I must say that it's a great classic from Opera Soft, created in the golden age of Spanish software, back in 1986.
Actually, the project began at CEZ GS, a few months before its dissolution. The idea for the main character's graphic was by LordFred, who made the first animation, based on the old man that appears on the original cover of the game (Let's face it, LordFred is unable to draw a wrong pixel). I was very impressed with the idea, and I decided to continue the rest of animations and graphics using the same style. You can see the result in this screenshot of the game running:
And you can compare it with this screenshot of the Amstrad CPC version:
I want to imitate the same scenes from the original game, but increasing the detail level using 256-color graphics and 24 fps animations.
Regarding the current status of the project, although the code is quite advanced, the graphics are still at their early stage (I have only made a few graphics and enemies for the jungle and all the animations of the main character) but everything will come...
I must also say that the project is currently on hold because I am 100% dedicated to finish another thing that will take a few days (I can't say more), but when that's finished, I'll resume work on this one immediately. Soon you'll have more news.
At last, the new game from Manuel Pazos (Guillian) and Daniel Celemin (LordFred) arrives to our beloved MSX2 systems. This time it is a remake of the 8-bit classic "Knight Lore", with amazing graphics...
After some months... here it is... ready to download. We hope it's been worth the wait...
Since the release of Gommy, medieval defender, some problems have been detected, and Pagantipaco has been working hard to fix them. So here we present you an update version so you can download and play it without fear of crashes or strange effects. What's new:
- A fire colliding with a shielded enemy won't crash the game.
- Fire thrower counters now work.
- Fires now burn the wall, and may open new ways for the enemies to go up.
- Water falls down, unaffected by obstacles that may deviate or break the rocks.
You can download the new version from the Game card
Special thanks to Gandulf, Jumping Stack and Shadow Maker for telling us about the problems.